Hades is my GotY for 2020 – and it seems I’m not the only one judging by the awards on Steam 👀
No surprise here: I loved Supergiant Games’ Bastion, and am a long time action roguelike, dungeon crawler, and die and retry player (Children of Morta, Risk of Rain, Crypt of the Necrodancer, Dungeon...
I recently had to migrate several Git repositories from one GitLab instance to another. The new instance had stricter requirements, notably a max size of 1 GB, and one repo in particular was not making the cut, clocking in at 1.5 GB bare total size (du -sh .
) for 700K Git objects (git rev-list --objects --all | wc -l
) on a fresh git clone --mirror
.
If you use Grav, you probably use Grav-specific URL parameters.
Like regular URL query parameters (/blog?key=value
), they are appended to the base URL with a /key:value
syntax and are then processed independently by Grav. Similarly, they can also be chained.
Some people experience headaches or become nauseous when playing first-person video games. According to them, it is similar to motion sickness and seasickness, “things are moving all over the place” being a recurring sentence.
My current ISP is SFR with an FTTLA connection, sometimes called “fake fiber” (client-side is coaxial): this is the historical Numerical network, the two having merged in 2014.
No complaints about quality of service, however relative DNS requests are systematically suffixed with numericable.fr
, no matter which DNS server is specified:
In Grav, we can process YAML front matter from Twig templates. This can be very useful for elegantly handling list of items:
---
title: Foo
things:
- bar
- baz
---
<ul class="things">
{% for thing in page.header.things %}
<li>{{ thing|raw }}</li>
{% endfor %}
</ul>
Result:
<ul class="things">
<li>bar</li>
<li>baz</li>
</ul>
What if we wanted to add some Markdown?